leHiMerge
leHiMerge(
[ w_windowId ]
)
=> t / nil
Description
Merges selected objects that touch or overlap each other into one object. You can merge shapes of different types that are on the same layer. You cannot merge shapes on different layers. Pins cannot be merged. If you do not specify w_windowId, the layout editor uses the current window.
Arguments
Value Returned
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