dlAddSkillObject
dlAddSkillObject(
w_dlist
x_penNumber
l_point1
l_point2
t_procName
t_procArgs
[ s_tagSymbol ]
)
=> t / nil
Description
Adds a SkillObject to the display list. SkillObjects are SKILL procedures called whenever the object should be drawn.
Arguments
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w_dlist
|
Display list to add to.
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x_penNumber
|
Pen number to use.
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l_point1 and l_point2
|
The lower-left and upper-right coordinates of a box within which the SkillObject will draw. The display list processing functions use this box to determine the visibility of the SkillObject. The procedure you write to define the SkillObject must be written to draw and then return as quickly as possible. If not, the performance of the system will suffer.
|
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t_procName
|
SKILL function to call.
|
|
t_procArgs
|
Arguments passed to the function. The display list processing routines call your function in the following way:
t_procName( l_point1 l_point2 t_procArgs)
|
|
s_tagSymbol
|
Symbol to tag this object with.
|
Related Topics
Add Objects to the Display List
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