Push I nto Blocks Form
(Virtuoso Layout Suite EXL) Use the Push Into Blocks form to push the following objects to the block level:
The following table describes the fields available in the Push Into Blocks form when launched from Layout XL.
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This section lets you specify the target cellview in the Target View section. If the form is invoked after selecting a soft block, the library, cell, and view names are populated by default. You can edit these values based on your requirements. |
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Lets you edit the Target Lib, Target Cell, and Target View values as per your requirement.
Environment variable: |
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This section provides you options for pushing and re-mastering soft blocks. |
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Re-masters the selected soft block using the target design. This option is useful when the target design and the existing master design are different and you want to re-master the selected soft block using the target design. |
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Pushes the pre-route objects that do not overlap the soft block, but are in close proximity into the selected soft block instance. The pre-route objects that are located at distances lesser than the |
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Pushes blockages inside the soft block instance.
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Pushes the routes that have connectivity as blockages and not as routes with pins created on them.
Environment variable: |
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Pushes the standard and custom rows inside the soft block. Overlapping rows and the rows that are completely inside the boundary are not impacted. To avoid any possible row region abutment, the size of the constituent instances is shrunk by one unit. Also, only full height rows, not partial height rows, are pushed inside soft blocks. The rows outside the boundary are not pushed. |
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This section provides you options to specify the net shapes to be pushed into the selected soft block. |
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Selects the net shapes that are connected to power and ground pins. |
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Selects all floating shapes, which are shapes without any connections.
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This section provides you options to specify the layers on which pins are to be created. |
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Specifies that pins are to be created on the same layers and purposes as the source pin shapes.
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Creates pins on the same layers as the source pin shapes and allows you to specify the purpose.
Environment variable: |
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Lets you specify the layer and purpose on which pins are to be created.
Environment variable: |
The following table describes the fields available in the Push Into Blocks form when launched from Layout EXL. The form includes additional options in this case.
| Field | Description |
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This section lets you specify the target cellview in the Target View section. If the form is invoked after selecting a soft block, the library, cell, and view names are populated by default. You can edit these values based on your requirements. |
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Lets you edit the Library Name, Cell Name, and View Name values as per your requirement.
Environment variable: |
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This section provides you options in General section, P&R Objects section, Shapes & Wires section, and Net Filter group box. |
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This section provides you options for re-mastering soft blocks, and pushing objects at all levels. |
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Re-masters the selected soft block using the target design. This option is useful when the target design and the existing master design are different and you want to re-master the selected soft block using the target design. |
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Allows objects to be pushed at all levels. Changes are dynamically updated in the table. |
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Adds the occurrence path of the object as the suffix to the target view name. For example, if objects are to be pushed into |
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This section provides you options for pushing objects and blockages in soft blocks. |
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Pushes the pre-route objects that do not overlap the soft block, but are in close proximity into the selected soft block instance. The pre-route objects that are located at distances lesser than the
Environment variable: |
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Pushes blockages inside the soft block instance.
Environment variable: |
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Pushes the standard and custom rows inside the soft block. Overlapping rows and the rows that are completely inside the boundary are not impacted. To avoid any possible row region abutment, the size of the constituent instances is shrunk by one unit. Also, only full height rows, not partial height rows, are pushed inside soft blocks. Follow pins are created at the intersection of rows and the power stripes. Therefore, pushing rows is important for follow pin creation. After pushing power structures, follow pins cannot be created because rows remain at the top level. However, after pushing rows, the follow pins can be appropriately created. |
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Pushes top-level WSP patterns into sub-blocks such that the top-level WSP pattern and the soft block WSP pattern are aligned. Before running the command, ensure that the PR boundaries of the selected soft blocks are aligned with the period of the top-level WSP grid. |
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This section provides you options for modifying whole shapes and nets. |
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Specifies that whole shapes that overlap the selected soft block must not be clipped when they are pushed inside the blocks. |
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Pushes only the selected nets and shapes inside the soft block. You can use this option to push objects in the incremental mode. For example, power nets can be pushed first followed by signal nets. The target design will have both power and signal routes. If this option is not used, the target design will have only signal routes. |
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Pushes shapes into the target level without deleting them from the top level. Therefore, top-level shapes are retained as they are. |
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This section provides options to select the net shapes to be pushed into the selected soft block. |
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Selects the net shapes that are connected to power and ground pins. |
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Selects all floating shapes, which are shapes without any connections.
Environment variable: |
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Pushes all shapes into the selected soft blocks. Floating shapes are pushed in as floating shapes, connected shapes are pushed in as connected shapes, and unconnected shapes are pushed in as blockages. |
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Creates missing nets before pushing all shapes into the selected soft blocks. Here, floating shapes are pushed in as floating shapes and connected shapes are pushed in as connected shapes. However, unconnected shapes are pushed in as feed-thru terminals. |
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Pushes all routing objects as blockages. Use the
You can select both the Fill and Routing check boxes to push routing objects as both fill and routing blockage simultaneously. |
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This section provides options to specify the layers that can be pushed into soft blocks.
Environment variable: |
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Displays the LPP Selection dialog box. By default, all LPPs are selected. |
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This section provides options to specify the layers on which pins are to be created. |
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Specifies that pins are to be created on the same layers and purposes as the source pin shapes.
Environment variable: |
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Creates pins on the same layers as the source pin shapes and allows you to specify the purpose.
Environment variable: |
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Lets you specify the layer and purpose on which pins are to be created.
Environment variable: |
Related Topics
Pushing Top-level Power Structures into Soft Blocks
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