abeLayerToHilightSet
abeLayerToHilightSet(o_abeInputLayer h_hilightSetId[ ?tilesg_tiles| ?noHolesg_noHoles] ) => t / nil
Description
Adds the rectangles and polygons on the specified ABE layer to the specified highlight set. Optional arguments specify whether the shapes are copied without holes, and whether the shapes are copied as primitive tiles instead of islands.
Arguments
Values Returned
|
The function was not successful because ABE is not initialized or there was an argument error. |
Examples
Adds the a2 ABE layer shapes to the highlight set hSet.
hSet = geCreateWindowHilightSet( hiGetCurrentWindow() list( "Metal6" "drawing"))
abeLayerToHilightSet( a2 hSet )
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